AI Insights · Timothy · July 2021
Top 5 Wuxia Games in South America Q2 2021 Performance
Explore the performance trends of the top 5 Wuxia games on a unified platform in South America during Q2 2021, based on data from Sensor Tower.
In Q2 2021, the top 5 Wuxia games on a unified platform in South America showcased diverse performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance:
Perfect World Mobile from Perfect World Games saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $30.8K in late March and dipping to around $18.7K by mid-June. Weekly downloads experienced a notable upward trend in mid-April, reaching 3.4K, before declining to 1.7K in late June. The active user base started at 12.2K in late March, declined to 9.1K by late May, and then rebounded to 10.5K by the end of June.
Immortal Taoists-idle Games by SINGAPORE AZURE TIMES PTE.LTD exhibited a steady increase in weekly downloads, peaking at 5.5K in late May. Weekly revenue saw a significant rise to $2.4K in mid-May, with a notable decline to $967 by mid-June. The game’s active user count showed an impressive growth, starting at 7.4K in late March and reaching 17.2K by the end of May, before settling at around 14.4K in late June.
Ode To Heroes from DHGames Limited had fluctuating weekly revenue, peaking at $2.4K in mid-June. Downloads saw a significant spike to 2.5K in mid-April, with a considerable drop to 204 in late June. Active users started at 2.2K in late March, fluctuated throughout the quarter, and ended at approximately 1.7K by the end of June.
Yong Heroes by Watt Games had a relatively stable revenue trend, with significant spikes in early May ($1.4K) and mid-June ($558). Downloads peaked at 1.4K in mid-April but saw a sharp decline to just 16 by the end of June. Active users peaked at 743 in mid-April and gradually decreased to 57 by late June.
Taichi Panda from Snail Games USA Inc. had minimal download activity, with only a single download recorded in late March and late June. Weekly revenue was relatively low, peaking at $255 in late May.
These performance metrics, sourced from Sensor Tower, provide an insightful overview of the top 5 Wuxia games in South America during Q2 2021. For more detailed insights and data, visit Sensor Tower.